This is a pretty complex script utilizing the flight control (for that navigation data), fire control (for combat data and targeting data), dradis control (for positioning and a list of game "engageable" objects) and faction control (to make sure you don't lock onto a friendly target). In addition, I created two game objects (Lock Reticle and Target Reticle) with an associated script for each object to display whether a target being acquired or completely acquired by the targeting computer.
After I create the last two features, I will be ready to move onto another script. I do have an idea on how to implement the timer; however, I'm not sure how I want to implement the bullet reticle. The timer could be completed two ways. First, I could just add a text box object to the target box and update the timer in the box. Second, I coud just change the mouse pointer into the timer. I'm not sure which way to go; I'll have to think about it. The bullet reticle is another story. I'll have to think of ways to implement it...
Here are some screen shots:
No Target (just the mouse pointer)
Acquiring Target (and the float reticle)
I do plan on improving the graphics; however, these procedures should work for the game.