I got the basic trigger manager to function properly. The trigger manager can play audio files, instantiate generic objects (like asteroids), instantiate waypoints and instantiate the player's fighter. It still needs a method to load triggers after the scene starts and to instantiate fighters and capital ships. Capital ships are not complete; consequently, the instantiation of capital ships will delayed indefinitely.
The next feature for the trigger manager will be allow a trigger to load another trigger. After that, the instantiation of fighter craft is next.
The current player fighter in tutorial #1 is now a Scorpion fighter. It is slower and less manueverable than the Viper. I updated the new fighter with parameters for the Scorpion. I would like to get some feedback for the fighter. I am mainly curious if it turns too fast or turns way too slow...
Here's the link to the public builds folder:
The latest build is prototype 2.5. I only have one audio file up and running for the mission. This is mostly due time and the fact that I can't load a trigger after a trigger.